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![]() A large part of the success of Red Alert 2 comes from its smooth control system, comfortable menus and intuitive balancing. Granted, it's a formula but it's a formula because it works and only Starcraft and Age of Empires have done it as well. The game is still about harvesting resources to build structures to buy units, but what seems tired and worn-out in other games is inspired in this game. ![]() But what Red Alert 2 is, is one of the finest explorations of what can be done without taking the genre beyond its present limitations. This is not the 'next big thing' in strategy games and it certainly won't have the impact on the genre that early Westwood titles did. Having said that I should caution you that Red Alert 2 does not offer the same kind of revolution in basic game design that so many of us expected of Westwood's last sequel, Tiberian Sun. There's an amazing depth to the tactics of the game, a good range of missions in the single player campaign and a kind of slightly ridiculous aspect to the story that lets you now that the game is supposed to be fun. Red Alert 2 is one of the most polished, best-conceived, and downright enjoyable real-time strategy games in recent memory. Alright now, let's back that up with some facts. ![]() By majesticcryx | Review Date: SeptemGo buy this game. ![]() ![]() Thanks to the nature of the time-loop in the game, if you accidentally choose a dialogue option that changes your path or upsets a character, you can easily break the Golden Rule by stealing something or shooting someone with your bow, and then head through the portal to reset the time loop. ![]() The main reason the guide is built this way is for people to experience the full story as quickly as possible, and to help people who are stuck while progressing. This guide will only cover necessary dialogue, which means you’ll miss out on a lot of background and fun details if you only choose the dialogue options the guide tells you to. This section contains minor spoilers for The Forgotten City It’s also good to remember that at any point while playing, you can press and some golden butterflies will guide you to your next objective (assuming you have one selected, and it isn’t hidden). The crosshair makes aiming the bow much easier, while the Objective Markers naturally makes it simpler to find your way to your next task. It’s important to know that you can turn a crosshair, and the objective markers, on or off in the Interface section of the Settings menu. ![]() |
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